RroTH] STRING FIGURES, TRICKS, AND PUZZLES 521 
663. Skeleton, spirit, ghost. War. (fig. 281). 
BH.—Position 1, opening B. 
BH.—Hook ¢ over the double palmar string, through its own loop, 
into the palm, and keep there. Now stretch the hands apart, at the 
same time slipping off all three loops from the backs of their re- 
spective digits, those from off the ¢ and 7 being dropped altogether. 
Replace the top of 7 by inserting the ¢ and 7 from proximal side (4). 
Fic, 281.—Skeleton, spirit, ghost. (Warrau.) 
BH.—Hook back of 7 into slip loop from distal side and draw it 
back. 
BH.—Exchange loops (sec. 638) at back of 7. 
BH.Remove loop from off 7, pass it from proximal side under 
the doubled palmar string and replace on 2. 
LH—Raise loop on back of 7, insert Am in it, and draw out. 
RH.—Remove the loop just placed on m and pass it from proximal 
side under the double palmar string and place it on 7. Remove this 
double loop from 7, but within it, and while doing so catch up the 
double palmar string and place it on z (B, C). 
664. Any piece of flat board. War. (fig. 282). 
BH.—String in position 1, opening B. | 
60160°—24——34 
