352 GAMES OF THE NORTH AMERICAN INDIANS  [ETH. Ann. 24 
Both sets were collected by Dr C. E. Lukens, who furnished the 
following account of the game under the name of iyawacutaeyae, to 
hide away over and over: 
The game is played with four small tubes, closed at one end; one little piece of 
wood or pebble, small enough to hide in one of the tubes, and a bunch of one 
hundred small sticks and one larger one, which are counters. These counters 
are at first the common property of both sides, until paid out as forfeits; then 
each side must play with the sticks they have won. When one side loses all 
their sticks, they can take the larger one, called the na-catz, scalp, which is 
common property, and play with it four times. If they yet lose, the other side 
wins the game. 
In beginning play the leaders of the two sides toss up for turns, one side 
hiding the little object, the other seeking it. B takes the bundle of one hundred 
counters and goes out. A hides the little object in one of the tubes and 
arranges them so as to deceive the seeker, placing them on end or side or in 
fantastic ways. B enters and chooses a tube; if he chooses the full one—that 
with the object in it—first, he forfeits ten sticks to A, who begins a private 
Fig. 459. Fig. 460. 
Fic. 459. Tubes for hiding game; height, 4} inches; Keres Indians, Laguna, New Mexico; cat. 
no. 61817, Field Columbian Museum. 
Fig. 460. Counting sticks for hiding game; lengths, 4) and 7j inches; Keres Indians, Laguna, 
New Mexico; cat. no. 61817, Field Columbian Museum. 
buneh with them for his future use. Then A goes out while B hides the object. 
A enters; if le chooses one empty and next the full one, he pays B 6 sticks 
forfeit; if he chooses three empty and then the full one, he forfeits 4 sticks, and 
goes out again. But if A should have chosen two empty and next the full one, 
then they change sides; B takes what is left of the original one hundred sticks, 
leaving those he has gained in his bank, and goes out while A hides the object. 
A hides the object and B seeks, paying forfeits from the bunch as A did, and 
with these forfeits A begins a private bunch. When B chooses two empty ones 
and one full one, they change sides as before. When the original bundle is all 
paid out, they begin on their private store—i. e., the forfeits they have gained. 
When one side loses all his sticks he takes up the one large stick, the scalp, 
and has four chances without paying forfeits. If he is lucky enough to guess 
so as to change sides, he may win more forfeits, and the game goes on inter- 
minably ; but if he loses all of the chances he loses the game, and his opponent 
takes the wager. If one side should lose four, six, or ten, and have only two 
with which to pay, the two must answer the debt. During the guessing the 
opposing side sings and dances and prays that the spirits will so deceive the 
guessers aS to make them lose. 
