894 GAMES OF THE NORTH AMERICAN INDIANS _ [8TH. ANN. 24 
hits the mark squarely and one touches it, that arrow wins. And if there is 
neither an arrow that hits the mark squarely nor one that barely touches it, then 
the nearest arrow wins. Should there be no arrow that has gone nearly to the 
mark, but one that has gone a little beyond it and descended, that one wins. 
Whichever one is nearest the mark always wins. If there are two arrows equi- 
distant from the mark which belong to opposite sides in the game neither one 
wins; but if the equidistant arrows are on the same side, both win. Sometimes 
they say: “ Let us finish the game whenever anyone hits the mark squarely.” 
Then he who thus hits the mark wins all the arrows staked. 
Shooting at a moccasin.—Hi"be kide is a boy’s game. An arrow is stuck in 
the ground and a moccasin is fastened to it. Each boy rides swiftly by and 
shoots at the moccasin. The game resembles the preceding one. 
Fic. 507. Game of the arrow; Mandan Indians, North Dakota: from Catlin. 
Ma*-intiqpe, The game of dislodging arrows, is common to the Omahas, Poneas, 
Iowas, Otos, and Missouris. Arrows are shot up into a tree till they lodge 
among the branches; then the players shoot up and try to dislodge them. 
Whoever can bring down an arrow wins it. There are no sides or opposing par- 
ties. Any number of boys can play. The game has become obsolete among the 
Omahas, as there are no arrows now in use. 
Ma"-gidaze is a game unknown among the Omahas, but practised among the 
Poncas, who have learned it from the Dakotas. It is played by two men. Hach 
one holds a bow upright in his left hand with one end touching the ground, 
and the bowstring toward a heap of arrows. In the other hand he holds an 
arrow, which he strikes against the bowstring, which rebounds as he lets the 
arrow go. The latter flies suddenly toward the heap of arrows and goes among 
them. The player aims to have the feather on his arrow touch that on some 
other arrow which is in the heap. In that case he wins as many arrows 
as the feather or web has touched, but if the sinew on his arrow touches another 
arrow, it wins not only that one, but all in the heap. 
