GAMES OF THE KLAJVIATH LAKE PEOPLE. 81 



79, 3. s;^6tcha, to extend two fingers, viz. the index and the middle finger; the insti'u- 

 mental case of the verbal substantive, S;f^tchashtka : by extending these two fingers. 



79, 3. shlin, to shoot, to shoot forward, to hit ; figuratively used for the rapid 

 motion of the hand in guessing at the location of the sticks lying under the tray or 

 piVhla. yu'shakna, yiishkgna, or yii's/^, to put forward, to use the index finger. In 

 this game that finger is called yii'sh;^ish, and not by its usual name, sp^luish. 



79, 4. vu'ish is the location of the thicker sticks coupled on one side, and of the 

 thinner ones on the other; the gesture for guessing at it is to make a side motion with 

 the hand, thumb included. In the text,' the sense would become clearer by wording 

 it thus : via'ish sha n^patka t;fopowMka tch l^nank shlin, " they guess at the vuish, 

 whirling around with the hand, thumb included." L^na is to perform a circular 

 motion; kliltchna, a side motion. 



79, 5. s;f6tchashtka sha Idp wi-uka. S;f6tchashtka collides here apparently with 

 yu'sh/ish spdlshisht ; it seems to stand for : " they win two checks, if they have guessed 

 light at the slender sticks". 



79, 5. wi-uka. They win one (na'shak) of the six checks or counting-sticks, if the 

 party ojiposite did not guess correctly. 



II. To i)lay at dropjiing beavers' teeth (shku'sha) is the subject of this paragraph; 

 the game itself is skushash. The foiu- teeth of the beaver are marked for this game 

 by the incision of parallel lines or crosses on one side, and a small piece of woolen or 

 other cloth is inserted into the hollow to prevent breaks in falling. The two longer or 

 ni)])er teeth of the beaver are called the male (laki), the pair ot lower and shorter the fe- 

 male teeth (giilo, kiilu; distributive form: kiikalu). The teeth are dropped on a hard, 

 k'xel substance, as a metate or grinding stone, to make them Ue flat. The marked 

 side of the teeth wins, if it is turned up after dropping. The teeth of the woodchuck 

 (miii, radi) serve for the same puii)ose. 



80, 3. Shxishmalua^kipksh stands for shiishraaluash=gipshtka or =gipkashtka, the 

 instrumental case of the participle gitko, possessed of : "(if they fall down) on that 

 side, where each is possessed of marks" (shumaluash). 



80, 2-4. kshe'sh. In this game of beavers' teeth (piimam tiit), or woodchucks' teeth 

 (nu'iyam tut) they use twelve check-sticks to count their gains with. The game is 

 played by two persons, or by two partners on each side. 



80, 5. Kshawiuasht tuksh. Kshawina means several teeth to fall down, but, as the 

 prefix ksh- indicates, only one tooth with the marked or winning side up. 



III. The tchimm^-ash game is jilayed almost exclusively by females. The tchim- 

 md-ash is a string about 2-3 feet long, to the ends of which sticks or pieces of cloth are 

 tied ; it is taken up and thrown forward by two flexible willow rods (shu^kush, wA'hl- 

 kish) to i)laymates, who di\ide themselves into two parties. Before the commence- 

 ment of the game, two limits (yiiash) are meted out on the ground, which serve as 

 bases. Both of them are located between the Unes of starting (shal^u^tgish). 



80, 7. shu6kush : two poles ; players hold one of them in each hand. 

 80, 9. Kawu'tank refers to the playmates of the opposite party, who are bound to 

 catch the flying tchimmd-ash. 



80, 11. shiwdkuash seems to be a dissimilation of shiwd^ka-ash. 

 80, 11. kiudshna 16na, or better : Idudshuank 16na. 



