HINTS. 229 



right; because, should, after all, the game show itself 

 on your left hand, you can, by a very slight turn of 

 your head and shoulders, easily bring your rifle to bear 

 in that direction; whilst if, on the contrary, you 

 stand facing to the left, or even directly in front, you 

 will be forced to wheel very much round in order to 

 aim to the right, should you have to fire on that side. 

 This is clear, and necessarily arises from the inclination 

 of the head and position of the arm, as the rifle is 

 brought up to the right shoulder. And yet it is 

 possible that its awkwardness might not be discovered, 

 till its inconvenience had been felt at some decisive 

 moment, and the loss of a shot, perhaps, occasioned by 

 it. Unless already facing thither, you are obliged to 

 turn your ivhole body in order to get yourself round so 

 as to enable you to aim on the extreme right ; a move- 

 ment quite sufficient to startle any animal. WTiilst 

 vice versa, you have only to turn, on a pivot ccs it ivere, 

 a small portion of your body in order to fire on the 

 extreme left. 



\Mien once settled at the spot where you intend to 

 await the game, cast your eyes about in order to recon- 

 noitre the ground. See where it is most probable the 

 game may approach, and how, and at what distance. 

 Ask yourself if, should it come yonder, you could fire 

 conveniently, or even if it would not be too far to fire 

 at all. You see the ravine at your left, and, in your 



Q3 



