﻿490 ox THE BUR.MHA 



The two pieces of next rank, No. 9. 2, are called 

 Sou by the Chinese, which literally means bearded 

 old men, or men of great experience in war. These 

 are supposed to act as counsellors to the Choohong, 

 and have precisely the same moves and powers as the 

 Chekoy in the Burniha, or Vizier in the Persian 

 game, except that they are confined to the limits of 

 the fort with the Choohon^. 



The two pieces, No. :3. 3. erroneously named 

 Mandarins by Mr. Irwin, are called Tchong by the 

 Chinese, which m.eans an elephant ; and they have 

 precisely the same moves and powers as the elephant 

 in the Persian and modern Hindoostanee game. 

 That is, they move diagonally in advance or retro- 

 grade, ahvays two steps at amove ; but the Chinese 

 Tchong has not the power of jumping over the head 

 of an intermediate piece as the Persian elephant 

 does; neither can it advance beyond the limits of 

 its own section, for a reason I shall assign below. 



The two pieces, No. 4. 4. are called Mai by the 

 Chinese, meaning horse or cavalry ; they have pre- 

 cisely the same nioves and powers as in the English 

 and Persian gamesy and can advance into the ene- 

 my's section. 



The two pieces. No. 5. 5. are called Tche by the 

 Chinese, meaning war chariots, and have the same 

 powers and moves as the looks or castles in the Eu- 

 ropean game, advancing also into the enemy's sec- 

 tion. 



The tv/o pieces, No. 6. 6. are called Paoo by the 

 Chinese, meaning artillery or rocket men. The 

 Faoo can move the whole range of both sections di- 

 rect, transverse, or retro >;-rade, -like the English cas- 

 tle, and if any of the adversary's pieces or pawns 

 intervene in the direct line, he takes the one imme-- 

 diately in the rear of it. 



The pawns. No. 7- 7. 7. 7. 7. are called Ping by 

 the Chinese, meaning foot soldiers; they move one 

 square or step at a time, direct in advance, and take 



4 their 



