﻿494f ON THE BURMHA 



The Persian game and table are bctti called Sha- 

 irang, or more commonly Shiitrunj, the form of the 

 table and arrangement of the pieces as in the dia- 

 gram. 



Nq. 1. Sha, or Padsha. The king has the same 

 moves and powers as in the English game, but can- 

 not castle, nor is stale mate admitted. 



No. 2. Firz, or more commonly Vizier, the ge- 

 neral. It is the first piece moved on opening the 

 game, advancing one step direct in front, his piadali 

 moving one step at tl^e same time ; this is said to be 

 done by command of the king, that he may review 

 and regulate the motions of the army ; afterwards he 

 can only move diagonally, in advance or retrograde, 

 one check or step at a move, the same as the Burm- 

 ha chekoy. 



No. 3. 3. Fil in Persic, Hust in Hindoostanee, 

 elephants. They move diagonally in advance or re- 

 trograde, always two steps at a move, and have, M'hat 

 Mr. Irv.'in calls, the motion of a rocket boy hopping 

 over the head of any piece in their way, except the 

 king, and taking any piece which stands on the se- 

 cond check from them in their range. 



No. 4. 4. Aspj Persian, or Ghora, Hindoostanee, 

 horse or cavalry ; they have the same moves and 

 powers as the English knight. 



No. 5. 5. Rookh, Persian, or Riit'k, Hindoostanee, 

 war chariots ; they have exactly the same moves and 

 powers as the English rook or castle. 



No. 6. 6. 6. 6. 6. 6. 6. 6. Piadahs, or peons, foot- 

 men ; they have the same moves and powers as the 

 English pawn, except that they advance only one 

 step at a time on opening the game, and that when 

 any of them arrive at the last line of checks on their 

 adversary's section, should their own general have 

 been taken, they are then called Ji?'z, and distin- 

 guished by a pawn of the adversary being placed on 

 the same square with them. 



When the king; is checked by another piece, they 



say 



