176 EDITORIAL 



ground of another sun. So now, between the opposing pushes 

 of the rival suns, comes the real trial of skill or luck in landing the 

 spore. If the seed be duly planted, the fraternity door should 

 surely open for the candidate magna cum laude. 



On leaving the domain of the old sun and entering the field of 

 new suns, care or luck in hitting on a sun that shines less bright than 

 the one that has pushed the spore out is surely needed, or else the 

 back-push of the brighter sun will grow in time to be stronger 

 than the on-push of the old sun and the spore will be stopped or 

 turned aside. If someone churlishly remarks that the seeding 

 of new worlds can thus only go down the scale of solar radiance, 

 let that pass; it is enough to seed at long distance any world. 



Hitting upon a sun of duly lesser radiance, the spore must 

 shoot straight for it, quite straight, center to center, for if the 

 backward push of the sun ahead is a little awry at the front, the 

 spore will be pushed aside and out of line, and once off the line it 

 will be turned more and more away and surely go astray. Nor 

 must the chosen sun move out of line while the spore is coming 

 toward it, or else the front push will surely turn the spore away. 

 No sun must be hit upon but one that will stand still, if such there 

 be, while the spore is getting home to the new planet, or, if no sun 

 stands still, a sun must be hit upon that is coming toward or else 

 is going straight away from the advancing seed. 



All ill luck in hitting the right path or in hitting on a sun mov- 

 ing straight toward or straight away from the speeding spore once 

 duly escaped, the larger perils are past, but not all; there are 

 perils of side pushes. In hitting upon a star of proper weakness 

 of radiance and coming or going or standing still duly, the spore 

 may chance to pass some brighter star off the line and its side push 

 may turn the spore off its course ; or stars may be thicker or brighter 

 on one side or another and the spore be put off its course by their 

 united pushes. Where, then, it may again be churlishly asked, 

 is a spore to go if all the suns push it away ? Well, it is not a part 

 of this stunt to chase up lost spores; still, there are "dark lanes" 

 and "coal sacs" and "openings" leading out into room "outside 

 the universe." 



Then too there are perils of planets as well as perils of suns. 



