134 The Book of Woodcraft 



must know in a ^-mile radius what livery stables, garages, 

 and blacksmiths there are. (i mile in L. L.) 



5. Know the location of the nearest meat markets, 

 bakeries, groceries, and drug stores. 



*6. Know where the nearest police station, hospital, 

 doctor, fire alarm, fire hydrant, telegraph and telephone 

 offices, and railroad stations are. 



*7. Know something of the history of the place, its 

 principal pubHc buildings, such as town or city hall, post- 

 office, schools, and churches. 



8. As much as possible of the above information should 

 be entered on a large scale map. 



9. Fell a 6-inch tree or pole in a prescribed direction so 

 as to fall between two stakes 2 feet apart, within 60 seconds. 

 (4 feet and 2 minutes for L. L.) 



10. Tie 6 kinds of knots quickly. (4 for L. L.) 



11. Lash spars properly together for scaffolding. 

 *i2. Build a modern bridge or derrick. 



13. Make a camp kitchen. 



14. Build a shack or cabin of one kind or another suit- 

 able for three occupants. 



15. Walk I mile in 11 minutes. (15 for L. L.) 



16. Run 100 yards in 13 seconds. (Not open for L. L.) 



17. Run 50 yards in 7I seconds. (Not open to L. L.) 



18. Swim 100 yards. 



SCOUT RUNNER 



{Kee-mo-sah' -hee) 



The Degree of Scout Runner is conferred on those 

 who take 9 of these tests: 



*i. Can walk i mile in 11 minutes. (14 in L. L.) 

 *2. " " 30 miles in 12 hours. (Not open to L. L.) 



