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trail or turn up, all wliich fecure certain advantages to a good 

 player; and even the butt-end of the cue becomes very power- 

 ful, when it is made ufe of by a good trailer. The varieties of 

 this game are denominated the " white winning game," the 

 •< white lofing game," the " red or carambole winning 

 game," and the " red lofing game." The game ufually 

 played is the full of thefe, and 12 is the number. The rules 

 for this game are as follow ; i. Stnng for the lead and choice 

 of balls ; the perfon who does this mull ftand within the 



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fo as to have no chance for his ftroke, in that cafe the ftriker 

 and his adverfary's ball muft be placed in the fame pofuion, 

 as nearly as pofTible, and the ftriker muft play again. i6. 

 The ftriker is obliged to pafi his adverfar) 's ball, more efpt- 

 cially if he miflcs the ball on purpofe ; and it iiat the option 

 of his adverfary to oblige him to place the ball where it flood, 

 and play until he ha3 palTcd. 17. If the ftriker plays both 

 balls from his mace or cue, fo that they touch at the fame 

 time, it is deemed a foul ftroke ; or if the advcrfar)' difcover 



limits of the corner of the table, and not place his ball beyond it, and a difpute ftiould arife, an appeal may be made to the 



the ftringing nails or fpots ; the l-ad is won by him who 

 brings his ball neareft the cufliion. 2. If after the firft per- 

 fon has ftrung for the lead, the adverfary fhould make his 

 ball touch the other, he lofes the lead; and if the player 

 holes his own ball in ftri;;ging or leading, he lofes the lead. 

 3. If the leader follows his ball with either mace or cue be- 

 yond the middle hole, it is no lead ; and it is at the option 

 of his adverfary to make him lead again. 4. The ftriker 

 v.-ho plays at the lead muft ftand with both his feet within 

 the limits of the corner of the table, and not place his ball 

 beyond the ftringing nails; and his adverfary (only) is bound 

 to fee that he ftands and plays fair ; otherwife the ftriker 

 wins all the points he made by the ftroke. 5. When a 

 hazard has been loft in either of the corner holes, the bader 

 is obliged, if his adverfary require it, to lead from the end 

 of the table, where the hazard was loft ; but if the hazard 

 was loft in either of the middle holes, it is at the leader's op- 

 tion to lead from either end of the table. 6. If the ftriker 

 does not hit his adverfary's b?.ll, he lofes one point ; and if 

 by the faid ftroke his ball (hould go into a hole, over the 

 table, or on a cuftiion, he lafcs three points ; and he alfo 

 lofes the lead. 7. If the ftriker holes his adverfary's ball, 

 or forces it over the table, or on a c^fhion; or if he holes 

 both balls, or forces them over the table, or on a cuftii- 

 on ; in either cafe he lofes two points. 8. No perfon has 

 a right to take up his ball without permiffion from his ad- 

 verfary. 9. If the ftriker fliould touch or move his own 

 ball, without intending to make a ftroke, it is deemed an 

 accident ; and his adverfary, if he require it, may put the 

 ball back in the place where it ftood. 10. If the ftriker 

 force his adverfary's ball over the table, and his adverfary 

 fhould chance to ftop it, fo as to make it come on the table 

 again, the ftriker wins two points; if the ftriker ftiould force 

 his own ball over the table, and his adverfary ftiould chance 

 to ftop it fo as to make it come on the table again, the ftriker 

 lofes nothing by the ftroke, and has the lead ; but if the 

 ftriker mifles the ball and forces it over the table, and it 

 ihould be ftopped by his adverfary, he lofes one point, and 

 has the lead, if he chufes. 11. If the ftriker, in playing 

 from a culhion or otherwife, by touching the ball, makes 

 his mace or cue go over or beyond it, he lofes one point ; 

 and, if his adverfary require it, he may put the ball back, 

 and make him pafs the ball. 12. If the llrikcr, in attempt- 

 ing to make a ftroke, dot'n not touch his ball, it is no ftroke ; 

 and he muft make another trial ; but if when the balls are 

 near each other, the ftriker ftiould accidentally make his ball 

 touch the other, it is a ftroke, though not intended. 13. If 

 the ftriker who plays the ftroke, ftiould make his adverfary's 

 ball go fo near the brink of a hole, as to be judged to ftand 

 ftill, and afterwards fall into it, the ftriker wins nothing ; 

 and the ball muft be put upon the fame brink where it ftood, 

 for his adverfary to play from the next ftroke. 14. If the 

 ilriker's ball fhould ftand on the brink or edge of a hole, and 

 if in playing it off he (hould make the bail go in, he lofes 

 three point?. 15. If a ball ftiould ftand on the brink or on 

 the edge of a hole, and fliould fall into the hole, before or 

 when the ftriker has delivered his ball from the mace or cue, 

 Vol. IV. 



company prefent ; and the marker, if required, muft go 

 round the table to each perfon L-parately, and a(k if he has 

 any bet depending, and if he underftands the game and the 

 difputed fubjeCl ; and if the company and marker determine 

 it to be a foul ftroke, it is at the adverfary's option (if not 

 holed) either to play at the ball, or to take the lead; but 

 if the adverfary doth not difcover it to be a foul ftroke, the 

 ftriker may reckon all the points he made by the faid ftroke, 

 and the marker is obliged to mark them : and no perfon has 

 a right to difcover to the player whether a ftroke be fair or 

 foul, unlefs he is afted. 18. If by a foul ftroke the ftriker 

 ftiould hob his adverfary's ball, he lofes the lead ; but if by 

 fuch aftrokehe holeshis own or both balls, or forces his own or 

 both over the table, or on a cufnion, he lofes two poinls. 19. 

 If the ftriker plays on a ball when it is running or moving, it 

 is deemed a foul ftroke ; and if he plays with both feet off 

 the ground, without leave of his adverfar)', it is a foul ftroke: 

 if he plays wiih a wrong ball, he lofes the lead, if his adverfary 

 require it. 20. If the ball ftiould be changed in a hazard, or 

 on a game, and it is not known by v.-hich party, the hazard 

 muft be played by each party with their difTtrent balls and 

 then changed. 21. If the ftriker plays with his adverfary's ball, 

 and hole, or forces the ball at which he played over the table, 

 Sec. it is deemed a foul ftroke. 22. If the ftriker plays with 

 his adverfary's ball, and holes, or forces the ball with which 

 he played over the table, &c. he lofes two points; and if he 

 miffed the ball, three point?. 23. If the ftriker plays with 

 his adverfary's ball and mifles it, he lofes one point ; and if 

 his adverfary difcovers that he hath played with the wrong 

 ball, he may part the balls, and take the lead if he pleafes, 

 24. In all thefe cafes of the Ilriker's playing with the wrong 

 ball (if difcovercd), his adverfaiy muft play with the ball, 

 at which the ftriker played throughout the hazard, or part 

 the balls and take the lead. 25. Whoever ftops a ball 

 when running with hand, ftick, or otherwife, lofes the lead, 

 if his adverfary does not hke the ball he has to play at the 

 next ftroke. 26. Whoever retains his adverfary's ftick 

 when playing, it is deemed foul. 27. If the ftriker ftops, or 

 puts his ball out of its courfe, when running towards either 

 of the holts, and, if adjudged by the marker and compaoy 

 to be going into a pocket, if he mifles the ball he lofes one 

 point, and if going into a hole by the fame ftroke, three 

 points. 28. If the ftriker ftops or puts his adverfary's ball 

 out of the courfe. when running towards or into a hole, or 

 puts it into a hole, it is deemed a foul ftroke. If the 

 adverfary does the fame, as in the foregoing cafes, he is fub- 

 jecl to the fame penalties as the ftriker. 29. He who ftiakcs 

 the table when the ball is running, or throws his ftick acrofs 

 the table, fo as to occalion any detriment to liis adverfary, 

 or blows on the ball when running, makes in either cafe a 

 foul ftroke ; and if his own ball was running towards or near 

 the hole, when he blows on it, he lofes two points. 30. 

 He who leaves the game before it is finiftied, and will not 

 play it out, lofes the game. 3 l . Any perfon, whilil play- 

 ing, may change his mace or cue; and neither party has a 

 right to object to either mace or cue being played within the 

 faid game; but when the parties agree to play mace againft 

 3 B cue, 



