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cue, tlie mace-player hath no right to ufe a ewe, and vice 

 verfa, without leave of the advcrlaiy. 32. When a perfcii 

 agrees to play with the cue, he mull play every ball within . 

 his reach \vith its point, and if he a;j;iccs to play with the 

 butt of thecue, lie mud not ufe the point, without ptrmiffion ; 

 when the parties agree to play point and point of the c'.ie, nei- 

 ther has a ri^htto ufe a butt during the match, without per- 

 mifllon ; but they have a right to play with a long cue over a 

 mace, &c. and when they agree to play all points with the 

 fame cue, they ha'-e no right to ufe any other during the 

 game. 33. If it be propofcd to part the balls, the propofer, 

 if the adverfary agree to it, lofes the lead. 34. Two millings 

 do not make a hazard, unlefs the contrary is previoufly fet- 

 tled. 35. The betters are to abide by the players on the 

 determination of the hazard, or on the game ; and they have 

 a right to demand their money, when their game is over, 

 to prevent difputes. 36. The ftriker has a right to com 

 mand his adverfary not to ftand facing him, or near him, fo 

 as to annoy or moleft him in the ftioke. 37. Each perfon 

 is to attend to his own game, without afliing qucflions. 38. 

 No perfon in the room has a right to lay more than the odds 

 on a hazard or game ; and in quellionable cafes appeal fliould 

 be made to the marker, or to the table of odds hung up in 

 the room. 39. When four perfons play, the game is fif- 

 teen in number; and each party has a right to' confult 

 with and direft his partner in any matter refpetling the 

 game, &c. 



The " white lofing-game" is the common winning-game, 

 and twelve is the number. This depends entirely upon the 

 defence, and the knowledge of the degree of llrength with 

 which each ftroke (liould be played, either to defend or 

 make a hazard ; for if a perfon who has a competent know- 

 ledge of the game fliould not have a hazard to play at, he 

 mull endeavour to lay his own ball in fuch a pofition, that his 

 adverfary may not have one to play at the next ftroke. In this 

 ^ame, if the ilriktr miffes the ball, he lofes one, and if by the 

 ianie llroke his ball goes into a hole, he lofes three points ; if 

 he ftrikcs his advcifary's ball he lofes two points; if either or 

 both balls be forced over the table, or on a cufliion, nothing is 

 reckoned and the (Irikcr lofts the lead, but if lie miffes his 

 adverfaiy's ball, and forces his own over the table, S:c.helofes 

 one point and the lead; if either of the parties forces either or 

 both balls over the table, he reckons nothing, and the 

 ftriker lofes the leud ; if the (liiker holes his own ball, he 

 wins tu'o points ; if he holes both balls, he wins four points; 

 if he holes either ball, and forces the other over the table, 

 &c. he only lofes the lead. The " winning and lofiiig game" 

 is a combination of both games ; in which all balls that arc 

 put in by linking firft the adverfary's ball, reckon towards 

 game ; and holing both balls reckons four. At this game 

 and the loling, knocking over, or forcing the balls over the 

 cudiion, goes for nothing ; the ftriker only lofing the lead. 

 The " choice of balls" is choofmg each' time which ball 

 the player pleafes, which is without doubt a great advantage, 

 and is generally played againll lofuig and winning. 



" Bricole," is being obliged to hit a cufliion, and make 

 the ball rebound or return to hit the adverfary's ball, other- 

 wife the player lofes a point. This is a great dlfadvantage, 

 and is reckoned between even players to be equal to receiving 

 about eight or nire points. 



" Canimbolf," is a game newly introduced from France. 

 It is played with three balls, one being red, wiiich is neutral, 

 and is placed upon a fpot on a line with the ftringing nail, 

 {i.e. that part of th-.- table from whence the player ftrikes 

 his ball at lirft fetting off, and which is generally marked 

 with two brafs nails). Each antagonill at the lirft ftioke of 

 a hazard, plays from a mark which is upon a line with it at 

 7 



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the other end of the table. The chief objee^ at this game 

 is, for the player to hit with his "v,-n ball the two other 

 Isalls: which is called a caramlole, and by which the player 

 wins two. If he puts in the red ball he gets three, and 

 when he holes his adverfary's ball he gets two; fo that feven 

 may be made at one ftroke, by caramboling and putting in 

 both balls. This game refembles the lofing, depending 

 chiefly upon particular ftrengths, and is generally played 

 with the cue. Tlie game is fixteen up ; neverthelcfs it is 

 reckoned to be fooncr over than the common game. The 

 next objcft of this game, after making what we have diftin- 

 guilhed by the caramhok, is the haulk ; that is, making the 

 white ball, and bringing the player's own ball and the red 

 one below the ftringing nail, from whence the adverfaries be- 

 gin. By this means the opponent is obliged to play bricole 

 from the oppofite cudiion ; and it often happens that the 

 game is determined by this fituation. 



" The Ruffian earambole," is a game that has ftill more 

 lately been introduced from abroad, and is played in the fol- 

 lowing manner : The red ball is placed as ufiud on the fpot 

 made for that purpofe ; but the player, when he begins, or 

 after having been holed, never places his ball on any particu- 

 lar place or fpot ; being at liberty to put it where he 

 pleafes. W^hen he begins to play, inftead of ftriking at the 

 red ball, he leads his own gently behind it, and his antago- 

 nift is to play at which he thinks proper ; if he plays at the 

 red ball and holes it, he fcores three as ufual towards the 

 game, which is twenty-four inftead of fixteen points ; and 

 the red ball is put upon the fpot again : at which he may 

 ftrike again, or take his choice which of the two balls to- 

 pufti at, always following his ftroke till both balls are off the 

 table. He is entitled to two points each time that he ca- 

 ramboles, the fame as at the other game ; but if he caram- 

 boles and puts his own ball into any hole, he lofes as many 

 as he might have got had he not holed himfelf ; for example, 

 if he ftrikes at the red ball, which he holes, and at the fame 

 time caramboles and holes himfelf, he lofes five points ; and 

 if he holes both balls when he caramboles, and likewife his 

 own, he lofes fevcn, which he would have got if he had not 

 holed his own ball. In other refpefts it is played like the 

 common earambole game. 



" The Bar-hole," is fo called from the hole being barred 

 which the ball fhould be played for, and the player ftriking 

 for another hole ; when this game is played againll the com- 

 mon game, the advantage for the latter, between equal 

 players, is reckoned to be about fix. 



The player at the one-hole, though it feems to thofe who 

 are not judges of the game to be a great difadvantage, has 

 in faft the beft of it ; for as all balls that go into the one 

 hole reckon, the player endeavours to lay his ball conftantly 

 before that hole, and his antagonift frequently finds it very 

 difficult to keep one or other ball out, particularly on the 

 leads, when the one player lays his ball (which he does as 

 often as he can) on the brink of the hole ; leading for that 

 pui-pofe from the oppofite end, which in reality he has no 

 right to do ; for the lead fliould be given from the end of 

 the table at which the hazard is made ; but when a perfon 

 happens to be a novice, this advantage is often taken. 



" The four game," confifts of two partners on each fide, 

 as the common winning game ; who play by fuccefilon after 

 each hazard, or tivo points loft. The game is fifteen up ; 

 fo that the point or haziird is an odd number, which makes 

 a mils at this game of more confequence than it is at another; 

 being as much at four, fix, or eight, as it is at five, feven, 

 or nine, at the fingle game. 



" Hazards," are fo called becaufe they depend entirely 

 upon the making of hazards, there being no account kept 



of 



