iv 



CONTENTS. 



— Casa Real. — Well. — Hut of the Alcalde. — The Senora. — Ruins 

 of Sabachshe. — Picturesque Edifice. — Alacrity of the Indians. — 

 Facade. — Pilasters, Cornices, &c. — Encounter with an Iguana. — 

 Another Ruined Building. — The Agave Americana. — More 

 Ruins. — The Red Hand. — The Red Hand used as a Symbol by 

 the North American Indians. — Conclusions to be deduced from 

 this Circumstance. — Delicate Manner of doing a Service 



Page 29 



CHAPTER III. 



Ruins of Labna. — Accounts of the Indians not to be relied on. — 

 Irretrievable Ruin. — Extraordinary Structure. — Doorways. — 

 Chambers. — Gigantic Wall, covered with Designs in Stucco. — ■ 

 Death's Heads. — Human Figures in Alto Relievo. — Colossal 

 Figure seated. — Large Ball and Figures. — Dilapidated State of 

 this Structure. — An arched Gateway. — Other Buildings. — Rich- 

 ly ornamented Doorway. — Courtyard. — Ornaments in Stucco. 

 — Large Building. — Magnificent Edifice. — Fagade ornamented 

 with sculptured Stone. — Circular Hole leading to a subterra- 

 nean Chamber. — The Ramon Tree. — A Cave. — Conversation 

 w^ith the Indians. — A Ride to the Hacienda of Tabi. — Sculp- 

 tured Ornament. — Other Figures. — Visit to a Cave. — Tree-en- 

 cumbered Path. — A Vaquero. — Descent into the Cave. — Fan- 

 ciful Scene. — Return to the Rancho. — A Warm Bath . 49 



CHAPTER IV. 



Search for Ruined Cities continued. — Journey to the Rancho of 

 Kewick. — Ruined Building. — Lose the Road. — Set right by an 

 Indian. — Arrival at Kewick. — ^The Casa Real. — Visit from the 

 Proprietor of the Rancho, a full-blooded Indian. — His Charac- 

 ter. — Visit to the Ruins. — Garrapatas. — Old Walls. — Fagades. — 

 Imposing Scene of Ruins. — Principal Doorway. — Apartments. 

 —Curious Painting. — Excavating a Stone.-— A long Building. — 

 Other Ruins. — Continued Scarcity of Water.— -Visit to a Cave, 

 called by the Indians Actum. — A wild Scene. — An Aguada. — 

 Return to the Casa Real. — A Crisis in Money Matters.— Jour- 

 ney to Xul. — Entry into the Village. — The Convent. — Recep- 

 tion. — The Cura of Xul. — His Character. — Mingling of Old 

 Things with New. — The Church. — A Levee.— A Welcome Ar- 

 rival 66 



