64 Transactions of the Royal Society of South Africa. 
capturing the pieces in h-1 and a 1 would be entitled to "kill" the pieces 
in a-2 and h-2 or in any other pair of holes. 
Chuha. 
The game of Chuha,'''- published in the United States in 1891 by the 
Milton Bradley Company, of Springfield, Mass., who described it " as an 
adaptation from a rude game of eastern Africa," is without doubt derived 
from the games of Maruba and Tschuha. It is played on a board with four 
parallel rows of holes or pockets, eleven in each row, and sixty small beads 
used as men or counters. Apart from the fact that only one man is placed 
in each of the holes of the outer rows, the arrangement of the pieces at the 
commencement of a game is exactly the same as in Maruba (Fig. 7, I). The 
rules of the game, on the other hand, are identical with those of the second 
form of Tschuba. Thus in Fig. 7, II, assuming that Q has just finished a 
move by dropping a last " man " in 6'-4, he can take all the pieces in 
and (1-4 and is also entitled to remove those in any other pair of pockets, 
such as &-9 and a-9. 
TLh. — The Games of Annana, Djamo, Poo, Kale and Manhal'ah. 
Annana. 
Games played on a board with only two rows of holes are exemplified 
by Anna7ia, which appears to be very popular among the natives of the 
<jrold Coast.f There are six holes in each of the rows, and four pieces 
are placed in each hole at the commencement of a game. As in all the 
previously described games, the players in turn move their pieces in a 
counter-clockwise direction by distributing them one at a time in the holes 
ahead ; a move continuing right round the board until the last of the pieces 
taken up from any particular hole on his side by one of the players is 
dropped into an empty hole or into a hole containing three pieces, thus 
making four. In the former event his move stops and his opponent plays ; 
in the latter event he is entitled to remove the four pieces from the board. 
If, during a move, four pieces should collect in any hole other than that at 
which the move ends, these go to the player if the hole or holes are on 
his side of the board and to his adversary if the hole or holes are on the 
opposite side of the board. Play continues until the board is cleared, and 
the player who has captured most pieces wins the game. A move may at 
any time be inaugurated from a hole containing a single piece. 
The following is the record of the first three moves of a game of 
Annana : 
* Cf. Culin, loc. ext. 
t The writer learnt the game from an educated native hailing from Accra. 
