HAZ 
HAWKERS and PEDLARS, are such 
dealers or itinerary petty chapmen who tra- 
vel to different fairs or towns with goods or 
wares, and are placed under the controul 
of commissioners, by whom they are licens- 
ed for that purpose, pursuant to Stat. 8 and 
9 William III. c. 25, and 29 George III. 
c. 26. Traders in linen and woollen, send- 
ing goods to markets and fairs, and selling 
them by wholesale ; manufacturers selling 
their own manufactures, and makers and 
sellers of English bone-lace going from house 
to house, &c. are excepted out of the acts, 
and not to be taken as hawkers. 
HAWSER, in the sea-language, a large 
rope, or a kind of small cable, serving for 
various uses aboard a ship, as to fasten the 
main and fore shrouds, to warp a ship as she 
lies at anchor, and wind her up to it by a 
capstan, &c. The hawser of a man of war 
may serve for a cable to the sheet-anchor of 
a small ship. 
HAWSES, in a ship, are two large holes 
under the bow, through which the cables 
run when she lies at anchor. Thus the 
hawse-pieces are the large pieces of timber 
in which these holes are made. Hawse- 
bags, are bags of canvass made tapering, 
and stuffed full of oakum ; which are gene- 
rally allowed small ships, to prevent the 
ship from washing in at these holes : and 
hawse-plugs, are plugs to stop the hawses, 
to prevent the water from' washing into the 
manger. 
There are also some terms in the sea-lan- 
guage that have an immediate relation to 
the hawses. As “ a bold hawse,” is when 
the heiss are high above the water. “ Fresh 
the hawse,” or veer out more cable, is used 
when part of the cable that lies in the hawse 
is fretted or chafed, and it is ordered that 
more cable may be veered out, so that an- 
other part of it may rest in the hawses. 
“ Fresh the hawse,” that is, lay new pieces 
upon the cable in the hawses, to preserve it 
from fretting. “ Burning in the hawse,” is 
when the cables endure a violent stress. 
“ Clearing the hawses,” is disentangling two 
cables that come through different hawses. 
“ To ride hawse-full,” is when in stress of 
weather the ship falls with her head deep in 
the sea, so that the water runs in at the 
hawses. 
HAZARD, a game on dice, without ta- 
bles. It is played with only two dice ; and 
as many may play at it as can stand round 
the largest, round table. 
Two things are chiefly to be observed, 
viz. main and chance ; the latter belonging 
HEA . 
to the caster, 1 and the former, or main, to 
the other gamesters. There can be no main 
thrown above nine, nor under five ; so that 
five, six, seven, eight, and nine, are the only 
mains flung at hazard. Chances and nicks 
are from four to ten : thus four is a chance 
to nine, five to eight, six to seven, seven to 
six, eight to five ; and nine and ten a 
chance to five, six, seven, and eight : in 
short, four, five, six, seven, eight, nine, and 
ten, are chances to any main, if any of these 
nick it not. Now nicks are either when the 
chance is the same with the main, as five 
and five, or the like ; or six and twelve, 
seven and eleven, eight and twelve. Here 
observe, that twelve is out to nine, seven, 
and five ; eleven is out to nine, eight, six, 
and five ; and ames-ace and deuce-ace, are 
out to all mains whatever. 
But to illustrate this game by a few ex- 
amples : suppose the main to be seven, and 
the caster throws five, which is his chance ; 
he then throws again, and if five turnup, he 
wins all the money set him; but if seven is 
thrown, he must pay as much money as 
there is on the board : again, if seven be 
the main, and the caster throws eleven, or a 
nick, he sweeps away all the money on the 
table ; but if he throws a chance, as in the 
first case, he must throw again : lastly, if 
seven be the main, and the caster throws 
ames-ace, deuce-ace, or twelve, he is out; but 
if he throws from four to ten, he hath a 
chance; though they are accounted the 
worst chances on the dice, as seven is re- 
puted the best and easiest main to be flung. 
Four and five are bad throws (the former of 
which being called by the tribe of nickers, 
little dick-fisher) as having only two chances 
viz. trey-ace and two deuces, or trey-deuce 
and quatre-ace : whereas seven hath three 
chances, viz. cinque-deuce, five-ace, and 
quatre-trey. Nine and ten are in the like 
condition with four and five ; having only 
two chances. Six and eight have indeed 
the same number of chances with seven, viz. 
three ; but experienced gamesters never- 
theless prefer the seven, by reason of the 
difficulty to throw the doublets, two qua- 
tres, or two treys. It is also the opinion of 
most, that at the first throw, the caster 
hath the worst of it. On the whole, hazard 
is certainly one of the most bewitching and 
ruinous games played on the dice. Happy, 
therefore, the man who either never heard 
of it, or who has resolution enough to leave 
it off in time. See Chances and Gaming. 
HAZLE. See Coryi.us. 
HEAD. See Anatomy. 
