42 B I L L I 
8. If tlie linker holes both balls, he wins four points. 
9. If the flriker holes either of the balls, and forces the 
other over the table, Sec. he lofes the lead only. The 
reft of the regulations, Sec. are to be oblerved as in the 
winning game. 
The red or carambole winning game. Sixteen in number. 
This game is full of variety ; and there being fo many 
chances in it, which make it a game of great uncertainty, 
the odds are not calculated, but are generally laid accord¬ 
ing to fancy, or to the cuftom of the tables where they 
are ufually played. 1. This game commences with (fring¬ 
ing for the (Iroke, and the choice of the balls, as in the 
rules preceding. 2. A red ball is to be placed on a fpot 
made for that purpofe, in the centre between the bringing 
nails or fpots, at one end of the table. 3. The white or 
the ftriker’s ball is to be played from a fpot made for that 
purpofe in the centre, between the (fringing nails or fpots 
at the other end of the table. 4. After the fil'd ffriker, 
his adverfary is to play next, and fo on alternately through¬ 
out the game. 5. When the red ball has been holed or 
forced over the table, &c. it muff be placed on the fame 
fpot where it originally (food at the beginning of the game. 
6. When either of the white balls has been holed, &c. it 
mu ft be placed and played from the fame fpot where it 
flood at the beginning at the game, when it is the ftriker’s 
turn to play. 7. If the ffriker miftes both the balls, he 
lofes one point. 8. If the ffriker miftes both the balls, 
and holes his ball, he lofes three points. 9. If the ffriker 
hits the red and his adverfary’s ball with his own ball he 
played with, he wins two points; which broke is called a 
carambole, or for fhortnefs a carrom. 10. If the fttiker 
holes his adverfary’s white ball, lie wins two points. 11. 
If the ffriker holes the red ball, he wins three points. 
12. If the ffriker holes the red and his adverfary’s white 
ball, by the fame broke, he wins ftve points; two for the 
white, and three for the red ball. 13. It the ffriker makes 
a carambole, and puts his adverfary’s or the white ball in¬ 
to a hole, he wins four points ; two for the carambole, 
and two for the white ball. 14. If the briker makes a 
carambole, and holes the red ball, he wins ftve points ; 
two for the carambole, and three for holing the ball. 15. 
If the briker makes a carambole, and holes his adverfary’s 
or the white ball, and the red ball, by the fame broke, 
he wins feven points ; two for the carambole, two for the 
white, and three for the red ball. 16. Forcing either or 
all the balls over the table, reckons nothing. 17. If the 
briker forces his adverfary’s or the red ball over the ta¬ 
ble, and by the fame broke biould hole his own ball, he 
lofes nothing. 18. If the briker makes a carambole, and 
forces either of the balls over the table by the fame broke, 
he wins nothing. 19. If the briker forces the red ball 
over the table, it muft be re-placed on its proper fpot. 
20. If the ffriker forces either his own or his adverfary’s 
ball over the table, or one of them mto a hole by the 
fame broke, it reckons nothing on either fide ; and the 
ball or balls muft be placed on the proper fpot to play 
from, when it is each ftriker’s turn to play. 21. If the 
ffriker, in playing, biould make his mace or cue touch 
two balls at the fame time, it is a foul broke ; and, if dis¬ 
covered by his adverfary, he wins nothing for any points 
he made for the broke ; and his adverfary, if he pleafes, 
may break the balls; that is, by parting the balls, and 
playing from the proper fpot on the red ball, as at the be¬ 
ginning of the game. But, by the foregoing broke, which 
is deemed foul, if his adverfary does not break the balls, 
and play from the proper fpot, &c. then the briker may 
reckon all the points he made by the broke, and the 
marker is obliged to reckon them. 22. No perfon has a 
right to difeover to the player whether the broke be fair 
or foul, until it is afked; and none but the player and his 
partner have a right to afk it. 23. If the briker holes his 
own ball bv a foul broke, he either lofes two or three 
points, according to which ball he ftruck lirft. 24. If the 
ffriker makes a carambole, and holes his own ball, he wins 
nothing for the carambole, and lofes either two or three 
ARDS. 
points by the broke, according to which ball he ftruck 
firb. 25. If the briker makes a carambole, and forces 
either of the balls over the table, he wins nothing. 26. 
If the briker is going to play w ith the wrong ball, no per¬ 
fon in the room has any right to difeover it to him, except 
his partner, if they are playing a double match. 27. After 
a red ball has been holed or forced over the table, the 
prefent briker is bound to fee the ball placed on the proper 
ipot before he (h ikes, otherwife he can win no points while 
the ball is out of its place ; and the broke he made is deem¬ 
ed foul. 28. If after a white ball has been holed or forced 
over the table, the briker is obliged to place his ball on 
the proper fpot he is to play from, otherwife he can w in 
no points he made by the broke, which is likewife deemed 
foul. 29. If after the ffriker has made a carambole, or 
holed his adverfary’s, or the red ball, he biould touch 
either of the balls which remain on the table with hand, 
ftick. or otherwife, he can win no points he made by the 
broke ; it being deemed a foul broke. 30. If the ffriker 
plays with the wrong ball, it is deemed a foul broke. 
31. If the briker plays with his adverfary’s or the wrong 
ball, and holes the ball he played with, he either lofes 
two or three points, according to which ball he ftruck 
firft ; it is deemed a foul broke. 32. If the briker plays 
with his adverfary’s or the wrong ball, and biould mifs 
both the balls, lie lofes one point ; and, if the ball fhould 
go into a hole by the broke, he lofes three points; and it 
is deemed a foul broke. 33. If either or both the balls 
biould be upon the line, or within the bringing nails or 
fpots where the white ball is originally placed, after his 
adverfary’s ball is oft' the table, it is called a baulk ; and 
the briker, who is to play from the fpot, muft brike the 
oppobte cufhion, to make the ball come back again to hit 
one of the balls within the baulk ; which if he does not, 
he lofes one point ; if he ftrikes the white ball brb, and 
holes his own ball, he lofes two points; and if he ftrikes 
the red ball brb, and holes his own ball, he lofes three 
points. 34. If the briker holes either or both the balls, 
or makes a carambole when the balls are within the baulk, 
he wins two, three, five, or feven, points, according to the 
broke. 35. When tl>e ffriker plays from the fpot at either 
of the balls within the baulk, he is obliged to pafs one of 
the balls, otherwife it is no broke. 36. When the briker’s 
and the red ball are within the baulk, he is not obliged to 
pafs the ball. 37. In either of the cafes of playing with 
the wrong ball, if it is not difeovered by the adverfary, 
the briker may reckon all the points he made by the 
broke, and the marker is obliged to mark them. 3S. If 
after the red ball has been holed or forced over the table, 
either of the white balls fhould lie upon or near the fpot, 
fo that the red ball cannot be placed on its proper fpot 
without touching each other, the marker muff then hold 
the red ball in his hand while the briker plays at his ad¬ 
verfary’s ball ; and the red ball muft be immediately 
placed on its proper fpot, fo that it may not prevent a ca¬ 
rambole, Sec. from being made. 39. When either of the 
white bails has been holed, and the red or the white ball 
biould band upon or fo near the fpot that the ffriker can¬ 
not place the ball without touching each other, the marker 
muft hold the red ball in his hand, as before. 40. If either 
of the balls biould lie either before, behind, or on one fide 
of, the fpot, fo that the briker can place his ball without 
touching each other, he muft play the ball as he can from 
the fpot, neither of which balls muft be moved to make 
way for him to play. 41. If the briker fhould touch two 
balls with his mace or cue, it is deemed a foul broke. 42. 
The betters ought to be particularly careful in propofing 
any betts before the broke at this game, that may be fup- 
pofed to have any tendency to influence the judgment of 
the player. 43. No perfon has any right by ligns, gef- 
tures, or otherwife, to difeover to the player how the ball 
is to be played, v\ hether the broke is in his favour or nor, 
or (after the broke bath been played) of any error he hath 
committed in lib judgment ; as a broke of the lame kind 
may happen in the fame hazard, or in the game. The reft 
of 
