70 
MINUTES OF PROCEEDINGS OF 
over a space equal to that which they would pass over in two minutes 
on actual ground. The pace at which they are to move is also stated, 
and provided it agrees with certain rules laid down on this head, is not 
interfered with by the umpire; of course, for instance, a commander 
would not be allowed to double his troops for several consecutive moves, 
without moving them at a walk occasionally. Troops out of sight are 
likewise advanced, but they may be covered by the hand to conceal 
the design. The game went on by moves until the outposts met, then 
the advanced guard supported by the battery became engaged, and 
ultimately the weaker detachment retired. 
The reconnaissance involved the passage of a defile in presence of 
the enemy; the attack and defence of a village and the use of a wood 
in protecting the retreat, were exemplified and carried out by the 
players with great intelligence and knowledge of the employment of 
the three arms. 
The umpire then called for opinions from the bystanders, and after¬ 
wards criticised the operations himself. 
The “ moves ” are based upon the distance over which troops march 
in two minutes, which are laid down in the Instructions for the Game 
as follows :— 
“ Infantry. —-March along a road 175 yds. in two minutes; in engage¬ 
ment, 200 yds.; at double, 300 yds. (this can only be done for three 
out of eight moves, and after each move at double there must follow at 
least two moves at the ordinary pace); in thick wood, 80 yds. 
“ Artillery. —-15-pr. field battery marches 175 yds.; in engagement, 
200yds.; in urgent cases, 500yds. (two moves out often); gallop, 
700 yds. (one out of ten) in two minutes. 
Cavalry , Horse Artillery. —March 175 yds.; in engagement, 200 yds.; 
trot and walk, 350 yds.; trot, 500 yds. (for ten moves, then five moves 
at engagement pace); gallop, 700 yds. (two out of ten); charge, 750 yds. 
in two minutes.” 
These rates are modified in certain cases, and must be determined by 
the umpire—as for instance in the case of bad roads, marching by night, 
or over steep ground. “ In tolerably open woods, cavalry and infantry 
can move over 175 yds. in two minutes. In thick woods they cannot 
move at all. 
“ The establishment of a bridge over a ditch up to 12ft. in breadth 
occupies four moves; the throwing of a raft or trestle bridge, material 
being ready, requires fifteen moves for each 45 yds. of bridge—if not 
ready, five to ten moves more; and for a pontoon bridge, ten to fifteen 
moves for each 45 yds. of length. If the work is done under fire, four 
to six moves more must be added; and if the fire is heavy and cannot 
be silenced, it is for the umpire to decide if the bridge can be thrown 
at all. 
“ The time for conveying an order or for fetching up a commander 
is two minutes or a f move J for each 750 yds. 
“ To send a short order and get an answer by field telegraph also 
occupies a f move/ ” 
