fiuiet uiul JP'ictormi 
onie feaiiijiurtioii 
ora: 
fication continued for some time, or until it becomes 
wearisome. 
persons in the secret to play it. The trick consists 
in naming some article directly after something that is 
always black. Then the two announce that by magic 
art one of them will tell what article in the room is 
OUT-BQOR AMUSEMENTS EOR CHILDREN, 
PARLOR AMUSEMENTS. 
Open-air games 
make many little hearts 
merry and blithe, and 
as spring and summer 
succeed each, I pro¬ 
pose to add them to 
this column upon 
amusements. 
TRESPASS. 
This is a game 
which greatly enter¬ 
tains young children. 
The parlor must be 
divided into two parts. 
In one of them a per¬ 
son is to be seated 
blindfolded, and some 
twelve or more small 
articles are scattered 
about the floor in front 
of his chair. 
The object of the 
game is to sieze these 
articles one by one, so 
softly and carefully 
that the blind man will 
neither hear nor catch 
you. He is at liberty 
to leave his chair in 
pursuit of those who 
trespass upon his land. 
If any one is caught 
upon his side he is put 
into prison— i. e., be¬ 
hind some table or in 
some corner until the 
game is finished, or all 
the articles taken 
If the blind 
England. Fig. 1. " ' calls out: “ If you 
He leaves the room. The j please, Mr. Fox, will you tell me what o’clock it is 
m sight. The person is If he replies one, two, or three, or any hour but twelve 
ce asks: “ Is it the mir- | at night, she trots away with her brood, and soon re- 
away. 
man does not succeed in taking one prisoner before all 1 choser 
his possessions are taken, then he must try again. > party 
The trespassers are safe the moment they have crossed [ called 
the boundary line into _ _ 
The one that is caught - - 3 
first becomes the blind 5 "J5^ 
disguise his 
covered becomes the 
blind man, and thus the game proceeds until the ror V’ 
players are weary of it. Fred’s 
THE BLACK ART. Then . ... . . . . .. 
This is a simpl^ amusement, and requires but two other color can be substituted for black, and the mysti- 
own 
again 
approaches him to ask 
the hour. The fun of 
the game consists in 
the uncertainty of when 
the fox will jump out. 
A sly fox delays doing 
this until the fear of 
his coming begins to 
grow less, and the hen 
becomes less wary, 
and then he cries out 
“ Twelve o’clock at night,” and out he rushes. If he 
says “Twelve o’clock at noon, he does not try to 
seize a chicken, so the hen is always in terrible doubt 
of which twelve is coming. Daisy Eyebrigiit. 
voice as 
€JHB 
