SCOUTING FOR GIRLS 
499 
2 . PROFICIENCY TESTS 
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ARTIST 
SYMBOL— A PALETTE 
Submit a drawing, a painting, or a model of sculpture which in the 
judgment of a competent professional represents a sufficiently high 
order of ability to merit rcognition. 
This badge is offered with the object of encouraging a talent 
already existing, and it is not suggested that Girl Scouts should 
select this badge unless they are possessed of sufficient natural 
talent to warrant presenting their work to a good judge. The 
standard required for winning the badge is left to the judgment 
of the professional as it is impossible for the organization to lay 
down strict requirements in these subjects. 
REFERENCES : 
"Childrens Book of Art,” A. E. Conway, Adam and Charles Black. 
"Knights of Art,” Amy Steedman, George W. Jacobs and Company. 
"Gabriel and the Hour Book,” Evaleen Stein. 
"Apollo,” by S. Reinach, from the French by Florence Simmonds, 
Scribners. 
ATHLETE*** 
SYMBOL— BASKETBALL 
-vs 'A'<**‘* 
To qualify for this a Girl Scout must be at least fourteen, and must 
hold the badge for personal health, the "Health Winner.” 
1. State briefly the value and effect of exercise. 
2 . Demonstrate habitual good posture, sitting and standing. 
3. Demonstrate a) marching steps, quick and double time, and 
Scout’s Pace. 
b) Setting-up exercises, (as shown in Handbook). 
4. Present statement from troop Captain, of a hike of at least 5 miles. 
5. Demonstrate with basket ball 5 goals out of 7 trials standing at 
least 5 feet from basket, OR demonstrate with basket ball distance 
throw of 40 feet. 
6. Demonstrate with indoor base ball accurate pitching for distance 
of forty feet. 
7. Write brief description of rules for five popular games. 
8. Play well and be able to coach in any three of the following 
games : Basket Ball, Battle Ball, Bowling, Captain Ball, Dodge 
Ball, Long Ball, Punch Ball, Indoor Baseball, Hockey — field or 
ice, Prisoners’ Base, Soccer, Tennis, Golf, Volley Ball. 
