62 NEW YORK STATE MUSEUM 
28 Vampire corpse. The body of a dead sorcerer revives and 
procures hearts of living victims which it eats at leisure in its grave. 
29 Dream demand. The hero guesses the meaning of a fabricated 
dream and satisfies it, thereby thwarting intentions of the witch who 
pretended to dream. 
30 Sky journey. Brothers journey to rim of horizon and seek 
to go under it and enter the sky world. All succeed but one who 
is so cautious that he makes a late start. The sky comes down and 
crushes him. His spirit speeds ahead and greets living brothers 
when they arrive. Regeneration by Master of Life. 
Stereotyped Objects and Incidents 
Incidents 
1 Lonely bark lodge. Hero and associates live in secluded hut. 
2 Twins play in ground. Twins find an underground world in 
which they live and play. 
3 Hero spies upon associate through hole in his blanket. He dis- 
covers the secret of associate’s power and tries this in associate’s 
absence. 
4 Monster is shot in vulnerable spot in foot and is killed. 
5 Hero in contest kills magical animal. He alone is able to pull 
out the arrow, thereby establishing his claim to power or reward. 
6 Hero’s double buried in fireplace speaks through fire and reveals 
his murder to his mother. 
7 Burning witch’s head explodes, sending forth cloud of owls. 
8 Sorcerer controls flow of waters. Almost captures the hero 
fleeing in a canoe by drawing the current of the water toward him- 
self. The hero reverses the current and escapes. 
g Magical objects are concealed under a bed. Hero dreams he 
wants them in retaliation for his “ uncle’s’”’ evil desires. 
10 Pursuing or sentinel monsters are pacified by gifts of meat. 
11 Youth not yet able to hunt practises shooting at an animal’s 
paw hung on lodge rafter. 
12 Sorcerers’ hearts or livers are concealed in a safe place in 
their lodges, guarded by conjured dogs or ducks. Hero finds hearts 
and destroys sorcerers. 
13 Hero obtains hearts of enemies and squeezes them, causing 
enemies to faint. He dashes them on rocks and kills enemies. 
14 Hero conjures lodge of witches into flint. He orders it to 
become red hot and so destroys enemies. 
15 Hero learns how to jump through the air. 
16 Hero reduces sister to miniature and places her in a conical 
arrow tip, shooting her away to safety. He follows by magic flight, 
creating obstacles as he goes. 
