REPORT OF THE DIRECTOR 1923 63 
17 Corn rains down into empty bins of starving people. The 
corn maiden comes to marry hero whose younger brother is ungrate- 
ful for food, casting it in fire thereby burning the corn maiden’s 
body. She departs. 
18 Powered man throws flint chips, calling upon them to kill 
animals. 
19 Hero violates taboo. Calamity impends but hero overcomes. 
20 Heroine kills pursuing monster by throwing boiling oil into 
its face. 
21 Hero kicks over tree and causes skeletons to rise in flesh. 
Bones are mismated through haste. This is the explanation of the 
origin of cripples. 
22 Hero or twin heroes walk into the ground and disappear. 
23 Lonely bird sings for a mate. Various creatures seek to com- 
fort the lonely bird but all are rejected until a natural mate calls 
and is found injured or trapped. He is released by the lonely bird 
who flies away with him. 
24 Animals talk to men. Some animal warns hero of impending 
danger and plans escape. 
Objects 
1 Dream helpers. These are animals or persons that have come 
to the hero in a dream and promised to assist him in times of peril. 
2 Astrai body. The hero has an astral self that appears in times 
of great danger and points out a way of escape. 
3 Hollow log regeneration. Hero who has been abused or con- 
jured is regenerated by passing through a hollow log. | | 
4 Talking flute. The flute kept in a “ bundle” talks to the hero’s 
friend and informs him of his condition, or it tells the hero where 
he may find game. 
5 Running moccasins. Hero pursued takes off moccasins and 
orders them to run ahead and make tracks that baffle pursuer. 
6 Magic arrow. An invincible arrow that kills whatever it is 
aimed at. It may be shot aimlessly into the air and game will return 
with it, falling dead at the hero’s feet. No one but the hero can 
withdraw the arrow. 
7 Forbidden chamber. A certain walled off part of the lodge is 
forbidden to the hero, who in older relative’s absence explores it, 
causing anger of magical beings. 
8 Door flap action. The sorcerer commands the hero to perform 
dream demand by going out of door and consummating demand 
before the door curtain flaps back. 
Q Magic fishine. The sorcerer hooks the hero’s fleeing canoe 
with a magical fishline. The hero burns off the line by emptying 
his pipe upon it. 
